{"title":"Unreal Engine 5 - Framework Kits","description":"","products":[{"product_id":"dds-extraction-kit-ue5-multiplayer-extraction-shooter-framework-early-access","title":"DDS Extraction Kit v3 -- UE5 Multiplayer Extraction Shooter Framework \u0026 OSK - Steam Plugin","description":"\u003ch2 data-section-id=\"5ok4gp\" data-start=\"1142\" data-end=\"1156\"\u003e\u003cstrong\u003eWhat You Get\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp data-start=\"1158\" data-end=\"1181\"\u003eYour purchase includes:\u003c\/p\u003e\n\u003cp data-start=\"1183\" data-end=\"1406\"\u003e• DDS Extraction Kit Framework\u003cbr data-start=\"1213\" data-end=\"1216\"\u003e• Lifetime updates to all future versions\u003cbr data-start=\"1257\" data-end=\"1260\"\u003e• Private developer Discord access\u003cbr data-start=\"1294\" data-end=\"1297\"\u003e• Community forum access\u003cbr data-start=\"1321\" data-end=\"1324\"\u003e• Tutorial videos and documentation\u003cbr data-start=\"1359\" data-end=\"1362\"\u003e• Ongoing improvements as the system evolves\u003c\/p\u003e\n\u003cp data-start=\"1183\" data-end=\"1406\"\u003e\u003cstrong\u003eFREE: OSK - Steam Plugin (Online Systems)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-start=\"1408\" data-end=\"1458\"\u003eThis is a \u003cstrong data-start=\"1418\" data-end=\"1439\"\u003eone-time purchase\u003c\/strong\u003e. No subscriptions.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch2 data-section-id=\"121b401\" data-start=\"1465\" data-end=\"1491\"\u003e\u003cstrong\u003eCurrent Systems Included\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp data-start=\"1493\" data-end=\"1571\"\u003eThe DDS Extraction Kit currently includes \u003cstrong data-start=\"1535\" data-end=\"1559\"\u003e60+ gameplay systems\u003c\/strong\u003e, including:\u003c\/p\u003e\n\u003ch3 data-section-id=\"1ppqgr9\" data-start=\"1573\" data-end=\"1594\"\u003e\u003cstrong\u003eCombat \u0026amp; Movement\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-start=\"1596\" data-end=\"1955\"\u003e• GASP Motion Matching locomotion\u003cbr data-start=\"1629\" data-end=\"1632\"\u003e• Sprint, crouch, slide, vault, mantle\u003cbr data-start=\"1670\" data-end=\"1673\"\u003e• 16-GripType modular weapon system\u003cbr data-start=\"1708\" data-end=\"1711\"\u003e• Bone-space FABRIK IK system\u003cbr data-start=\"1740\" data-end=\"1743\"\u003e• 7-layer weapon animation overlay\u003cbr data-start=\"1777\" data-end=\"1780\"\u003e• Procedural recoil system\u003cbr data-start=\"1806\" data-end=\"1809\"\u003e• Dynamic crosshair spread system\u003cbr data-start=\"1842\" data-end=\"1845\"\u003e• Tactical and empty reload variants\u003cbr data-start=\"1881\" data-end=\"1884\"\u003e• Grenade throwable system\u003cbr data-start=\"1910\" data-end=\"1913\"\u003e• 7-state camera system with shoulder swap with mirrored animations\u003cbr\u003e• First Person View\u003c\/p\u003e\n\u003cp data-start=\"1596\" data-end=\"1955\"\u003e\u003cspan\u003e• Steam Intergration\u003c\/span\u003e\u003cbr data-start=\"1842\" data-end=\"1845\"\u003e\u003cspan\u003e• Playfab backend support\u003c\/span\u003e\u003cbr data-start=\"1881\" data-end=\"1884\"\u003e\u003cspan\u003e• Game saves + Settings\u003c\/span\u003e\u003cbr data-start=\"1910\" data-end=\"1913\"\u003eand more\u003c\/p\u003e\n\u003ch3 data-section-id=\"1im8yuh\" data-start=\"1957\" data-end=\"1978\"\u003e\u003cstrong\u003eVitality \u0026amp; Damage\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-start=\"1980\" data-end=\"2183\"\u003e• Health, armor, shield, and stamina pipeline\u003cbr data-start=\"2025\" data-end=\"2028\"\u003e• Downed state and revive mechanics\u003cbr data-start=\"2063\" data-end=\"2066\"\u003e• Server-authoritative damage\u003cbr data-start=\"2095\" data-end=\"2098\"\u003e• Friendly fire support\u003cbr data-start=\"2121\" data-end=\"2124\"\u003e• Procedural hit reactions\u003cbr data-start=\"2150\" data-end=\"2153\"\u003e• Directional death animations\u003c\/p\u003e\n\u003ch3 data-section-id=\"1e2ebde\" data-start=\"2185\" data-end=\"2205\"\u003e\u003cstrong\u003eInventory \u0026amp; Loot\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-start=\"2207\" data-end=\"2391\"\u003e• Multiplayer inventory system\u003cbr data-start=\"2237\" data-end=\"2240\"\u003e• World item replication\u003cbr data-start=\"2264\" data-end=\"2267\"\u003e• Encumbrance system\u003cbr data-start=\"2287\" data-end=\"2290\"\u003e• Corpse looting\u003cbr data-start=\"2306\" data-end=\"2309\"\u003e• Lockable loot containers\u003cbr data-start=\"2335\" data-end=\"2338\"\u003e• Player stash containers\u003cbr data-start=\"2363\" data-end=\"2366\"\u003e• Data-driven loot tables\u003c\/p\u003e\n\u003ch3 data-section-id=\"hwsrh4\" data-start=\"2393\" data-end=\"2407\"\u003e\u003cstrong\u003eAI Systems\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-start=\"2409\" data-end=\"2561\"\u003e• Multiplayer replicated enemy AI\u003cbr data-start=\"2442\" data-end=\"2445\"\u003e• Companion AI system\u003cbr data-start=\"2466\" data-end=\"2469\"\u003e• State Tree combat architecture\u003cbr data-start=\"2501\" data-end=\"2504\"\u003e• Navigation component framework\u003cbr data-start=\"2536\" data-end=\"2539\"\u003e• AI traversal support\u003c\/p\u003e\n\u003ch3 data-section-id=\"p63vw2\" data-start=\"2563\" data-end=\"2593\"\u003e\u003cstrong\u003eMultiplayer \u0026amp; Raid Systems\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-start=\"2595\" data-end=\"2736\"\u003e• Extraction zones\u003cbr data-start=\"2613\" data-end=\"2616\"\u003e• Raid timer system\u003cbr data-start=\"2635\" data-end=\"2638\"\u003e• Ready-up lobby zones\u003cbr data-start=\"2660\" data-end=\"2663\"\u003e• Seamless server travel pipeline\u003cbr data-start=\"2696\" data-end=\"2699\"\u003e• Inventory persistence between raids\u003c\/p\u003e\n\u003ch3 data-section-id=\"1amz57p\" data-start=\"2738\" data-end=\"2750\"\u003e\u003cstrong\u003eUI \u0026amp; HUD\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp data-start=\"2752\" data-end=\"2871\"\u003e• Gameplay HUD system\u003cbr data-start=\"2773\" data-end=\"2776\"\u003e• Ammo display and damage indicators\u003cbr data-start=\"2812\" data-end=\"2815\"\u003e• Squad UI panel\u003cbr data-start=\"2831\" data-end=\"2834\"\u003e• Loot interface\u003cbr data-start=\"2850\" data-end=\"2853\"\u003e• Quest tracker UI\u003c\/p\u003e\n\u003cp data-start=\"2873\" data-end=\"2908\"\u003e…and additional supporting systems.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch2 data-section-id=\"11fgwy1\" data-start=\"2915\" data-end=\"2937\"\u003e\u003cstrong\u003eEarly Access Pricing\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp data-start=\"2939\" data-end=\"3050\"\u003eThe DDS Extraction Kit is currently offered at a \u003cstrong data-start=\"2988\" data-end=\"3021\"\u003ediscounted Early Access price\u003c\/strong\u003e while development continues.\u003c\/p\u003e\n\u003cdiv class=\"TyagGW_tableContainer\"\u003e\n\u003cdiv class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\" tabindex=\"-1\"\u003e\n\u003ctable data-start=\"3052\" data-end=\"3226\" class=\"w-fit min-w-(--thread-content-width)\"\u003e\n\u003cthead data-start=\"3052\" data-end=\"3081\"\u003e\n\u003ctr data-start=\"3052\" data-end=\"3081\"\u003e\n\u003cth data-start=\"3052\" data-end=\"3072\" data-col-size=\"sm\" class=\"\"\u003eDevelopment Stage\u003c\/th\u003e\n\u003cth data-start=\"3072\" data-end=\"3081\" data-col-size=\"sm\" class=\"\"\u003ePrice\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody data-start=\"3110\" data-end=\"3226\"\u003e\n\u003ctr data-start=\"3110\" data-end=\"3147\"\u003e\n\u003ctd data-start=\"3110\" data-end=\"3135\" data-col-size=\"sm\"\u003eEarly Access (N\/A)\u003c\/td\u003e\n\u003ctd data-col-size=\"sm\" data-start=\"3135\" data-end=\"3147\"\u003e$150\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr data-start=\"3148\" data-end=\"3174\"\u003e\n\u003ctd data-start=\"3148\" data-end=\"3166\" data-col-size=\"sm\"\u003eMid Development (Current)\u003c\/td\u003e\n\u003ctd data-col-size=\"sm\" data-start=\"3166\" data-end=\"3174\"\u003e\u003cstrong\u003e$350\u003c\/strong\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr data-start=\"3175\" data-end=\"3202\"\u003e\n\u003ctd data-start=\"3175\" data-end=\"3194\" data-col-size=\"sm\"\u003eLate Development\u003c\/td\u003e\n\u003ctd data-col-size=\"sm\" data-start=\"3194\" data-end=\"3202\"\u003e$550\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr data-start=\"3203\" data-end=\"3226\"\u003e\n\u003ctd data-start=\"3203\" data-end=\"3218\" data-col-size=\"sm\"\u003eFull Release\u003c\/td\u003e\n\u003ctd data-col-size=\"sm\" data-start=\"3218\" data-end=\"3226\"\u003e$750\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp data-start=\"3228\" data-end=\"3299\"\u003ePurchasing now guarantees \u003cstrong data-start=\"3254\" data-end=\"3299\"\u003eall future updates at no additional cost.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Dark Dojo Studios","offers":[{"title":"Default Title","offer_id":49571030466797,"sku":null,"price":350.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4740\/2733\/files\/UE5FrameworkKit.png?v=1773345057"},{"product_id":"osk-steam-plugin-for-unreal-engine-5-online-systems-kit","title":"OSK - Steam Plugin for Unreal Engine 5 | Online Systems Kit","description":"\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eOSK (Online Systems Kit) is a lightweight Unreal Engine 5 plugin that gives you direct access to the Steamworks API through Blueprint nodes. No abstraction layers, no third-party dependencies. Just clean, direct Steam integration you can wire up in minutes.\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003e\u003cstrong\u003eWhat You Get\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003e18 fully Blueprint-exposed modules covering everything you need for Steam integration:\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eAuth and Identity: Steam ID, persona name, app ownership, session validation\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eFriends: Friends list, online status, game activity, avatar textures, overlay actions\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eLobbies: Create, join, invite, kick, promote, lobby data\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eMatchmaking: Server browser with internet and LAN search, filters, lobby-to-server bridge\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eVoice Chat: Push-to-talk capture, decompression, proximity VOIP via UE Attenuation\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eAchievements and Stats: Unlock, query, set int\/float stats, auto-synced with SDK v1.61\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eCloud Saves: Read\/write\/delete files, quota management, cross-machine persistence\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eLeaderboards: Find, upload scores, download entries (global, around user, friends)\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eSteam Workshop: Create, update, subscribe, query items\u003c\/li\u003e\n\u003cli class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eRich Presence, Steam Music, Utils, DLC Checks, Parental Settings, Screenshots, Remote Play\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003e\u003cstrong\u003eWhy OSK Over Other Plugins\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDirect Steamworks C API calls. No wrapper on top of a wrapper.\u003c\/li\u003e\n\u003cli\u003eShips with prebuilt binaries. No Visual Studio or C++ compilation required.\u003c\/li\u003e\n\u003cli\u003eShips with working example Blueprints: GameInstance with Steam validation, full Social - Hub widget with friends list and squad panel.\u003c\/li\u003e\n\u003cli\u003eCoexists with OnlineSubsystemSteam for full Steam overlay support.\u003c\/li\u003e\n\u003cli\u003eOne plugin, zero dependencies beyond SteamShared (included with UE).\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSteam Authentication and Ownership Verification\u003c\/li\u003e\n\u003cli\u003eFriends List with Avatars and Online Status\u003c\/li\u003e\n\u003cli\u003eSteam Lobbies with Invite, Kick, and Promote\u003c\/li\u003e\n\u003cli\u003eServer Browser with Filters\u003c\/li\u003e\n\u003cli\u003ePush-to-Talk Voice Chat with Proximity VOIP\u003c\/li\u003e\n\u003cli\u003eAchievements and User Stats\u003c\/li\u003e\n\u003cli\u003eCloud Saves\u003c\/li\u003e\n\u003cli\u003eLeaderboards\u003c\/li\u003e\n\u003cli\u003eSteam Workshop Support\u003c\/li\u003e\n\u003cli\u003eRich Presence\u003c\/li\u003e\n\u003cli\u003eDLC Checks\u003c\/li\u003e\n\u003cli\u003eFull Blueprint Example Project Included\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003e\u003cstrong\u003eSupported Engine Versions\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eCurrently supports Unreal Engine 5.7. Additional engine version support coming soon.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDocumentation\u003cbr\u003e\u003c\/strong\u003e\u003cbr\u003ehttps:\/\/darkdojostudios.com\/pages\/osk-plugin-documentation\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003e\u003cstrong\u003eLicense\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"font-claude-response-body break-words whitespace-normal leading-[1.7]\"\u003eOne-time purchase. Permanent access to all updates. Licensed for use in your own game projects. You may modify any source code. You may not resell, redistribute, or share your license.\u003c\/p\u003e","brand":"Dark Dojo Studios","offers":[{"title":"Default Title","offer_id":49752914559213,"sku":null,"price":40.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4740\/2733\/files\/OSK.png?v=1775330685"},{"product_id":"dds-motion-ue5-8-kimodo-plugin","title":"DDS Motion - UE 5.8 Kimodo Plugin","description":"\u003cp\u003e\u003cstrong\u003eDocumentation: https:\/\/darkdojostudios.com\/pages\/dds-motion-kimodo-installation-guide\u003cbr\u003e\u003cbr\u003eDDS Motion\u003c\/strong\u003e is an Unreal Engine 5.8 plugin that lets you author animation by describing it.\u003cbr\u003eIt runs NVIDIA's Kimodo motion model locally, on your own GPU, with no cloud service, no\u003cbr\u003esubscription and no per-generation cost. Your prompts and your animation never leave your\u003cbr\u003emachine.\u003c\/p\u003e\n\u003cp\u003eIt is not a one-shot generator that hands you a clip and wishes you luck. Generation is the\u003cbr\u003efirst step of a real authoring workflow that ends with a retarget-ready animation on your\u003cbr\u003eown character.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat it does\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWrite it.\u003c\/strong\u003e Describe the motion you want. Build a timeline of several prompts with\u003cbr\u003eindividual durations and the plugin blends between them, so one clip can walk, plant its\u003cbr\u003efeet and stop.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGenerate it.\u003c\/strong\u003e Runs locally on your GPU. Control seed, sample count, diffusion steps and\u003cbr\u003ehow strongly the result follows your text against your posed constraints. Generate several\u003cbr\u003esamples at once and pick the best.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePose it.\u003c\/strong\u003e AutoPose gives you hand control over the result. Pose bones directly with full\u003cbr\u003eFK and IK, key what you want held, and let generation respect those keys. Make Loop turns a\u003cbr\u003eclip into a seamless cycle.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGround it\u003c\/strong\u003e. Attach a prop to the hand or place a chair, crate or ledge in the scene, then\u003cbr\u003epose against something real instead of guessing where the character's hands should be.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eShip it.\u003c\/strong\u003e Trim to the frames you want, choose root motion or in place, and export. Then\u003cbr\u003eretarget onto Manny, Quinn, a MetaHuman or your own skeleton.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProve it.\u003c\/strong\u003e Every generation writes an immutable result asset recording the recipe hash,\u003cbr\u003ethe resolved seed, the model revision and the artifact checksums. You can always show where\u003cbr\u003ean animation came from and reproduce it exactly.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBuilt for locomotion sets\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003ePrompt timelines, fixed seeds and consistent settings make it practical to build a set of\u003cbr\u003eclips that blend with each other, which is what Motion Matching and blendspace-based\u003cbr\u003elocomotion actually need. Consistency across a set matters more than any single clip, and\u003cbr\u003ethe reproducibility model is designed for exactly that.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRuns on a normal graphics card\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eKimodo needs roughly 17 GB of video memory to run everything on the GPU. One setting moves\u003cbr\u003eprompt encoding to system RAM and brings measured peak video memory down to about 2 GB.\u003c\/p\u003e\n\u003cp\u003eMeasured on an AMD Radeon RX 7900 XTX under ROCm, through the plugin's own code path:\u003c\/p\u003e\n\u003cp\u003e| Text encoder | Clip | Peak video memory | Time |\u003cbr\u003e|---|---|---|---|\u003cbr\u003e| GPU | 2 seconds, 1 sample | 15.93 GiB | 45 seconds |\u003cbr\u003e| CPU | 2 seconds, 1 sample | 1.82 GiB | 39 to 52 seconds |\u003cbr\u003e| CPU | 6 seconds, 1 sample | 1.84 GiB | 41 seconds |\u003cbr\u003e| CPU | 6 seconds, 4 samples | 2.01 GiB | 51 seconds |\u003c\/p\u003e\n\u003cp\u003eVideo memory barely moves with longer clips or more samples. Tripling the duration and\u003cbr\u003equadrupling the sample count added under 0.2 GiB. The setting costs you time, not quality:\u003cbr\u003ethe motion model is unchanged and still runs on your GPU.\u003c\/p\u003e\n\u003cp\u003eSystem RAM is a separate budget and it does not change between the two paths. Measured peak\u003cbr\u003eRAM was 15.7 GiB with the encoder on CPU and 16.4 GiB with it on the GPU, so plan for 32 GB\u003cbr\u003eregardless of which card you have.\u003c\/p\u003e\n\u003cp\u003eBecause Unreal also needs video memory, plan for about 6 GB as a practical floor and 8 GB\u003cbr\u003efor comfort. These figures were measured on AMD under ROCm. NVIDIA is expected to behave\u003cbr\u003ethe same way but has not yet been measured on NVIDIA hardware.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eExample content included\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe plugin ships with finished work you can open immediately: five recipes, five generated\u003cbr\u003eanimations and two exported clips, playing on the included preview body. You can read every\u003cbr\u003eprompt, timeline and pose key before you install anything else. No model, GPU or account\u003cbr\u003erequired just to look.\u003c\/p\u003e\n\u003cp\u003e---\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat you need\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Unreal Engine 5.8, Windows\u003cbr\u003e- A GPU with about 6 GB of video memory or more\u003cbr\u003e- 32 GB of system RAM. This is not a low video memory requirement, it applies whatever your\u003cbr\u003e  card is: measured peak RAM was 15.7 GiB with the text encoder on CPU and 16.4 GiB with it\u003cbr\u003e  on the GPU, because the model weights pass through system memory either way. 16 GB is not\u003cbr\u003e  enough once Windows and Unreal are also resident.\u003cbr\u003e- About 25 GB of disk for model files and the Python environment\u003cbr\u003e- A free Hugging Face account, and Meta's approval for Llama 3, which is used to encode your\u003cbr\u003e  prompt text\u003c\/p\u003e\n\u003cp\u003eThe motion model, text encoder and GPU runtime are \u003cstrong\u003enot\u003c\/strong\u003e redistributed with the plugin.\u003cbr\u003eYou download them yourself under your own accounts and license acceptances. The included\u003cbr\u003einstallation guide walks through every step, including Meta's approval process.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStatus\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDDS Motion is in beta. It is in active development and shipping real work. The included user\u003cbr\u003eand installation guides are complete and current.\u003cbr\u003e\u003c\/p\u003e","brand":"Dark Dojo Studios","offers":[{"title":"Default Title","offer_id":50497732313325,"sku":null,"price":50.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4740\/2733\/files\/DDSMotion1.png?v=1786948188"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/4740\/2733\/collections\/Extraction_Kit_DDS_main.jpg?v=1773345252","url":"https:\/\/darkdojostudios.com\/collections\/unreal-engine-5-framework-kits.oembed","provider":"Dark Dojo Studios","version":"1.0","type":"link"}