WELCOME TO THE FIXERS

This is Your Extraction

The Fixers is a third-person cyberpunk extraction shooter where survival comes at a cost and power is earned through risk. Drop into high-threat Raids across a decaying cityscape. Loot rare tech, fight off AI and rival mercs, and extract before time runs out. Fail, and you lose everything that isn’t protected. Succeed, and you shape the city in your image.
PVE / PVPVE

Every run is a test.

Every bullet is a choice.

Welcome to Maverick City.

H.I.//CORP (Hagasaki Industries Corporation)

“Enhance the Future. Erase the Weak.”

H.I.//CORP (formerly Hagasaki Industries) is a cutting-edge powerhouse at the bleeding edge of cybernetics, synthetic life, and war-tech innovation. From hyper-intelligent androids to consciousness transfer devices, H.I.//CORP designs and dominates the future of flesh and function.

The company was born out of blood, betrayal, and brilliance. Founded by the enigmatic Mr. Daiji Hagasaki after a dramatic split from the science megacorp N.U.K.E. (Neuro-Utility Kinetics & Energy).

Known only as Mr. Hagasaki, Daiji is a visionary-turned-executioner, who climbed the ranks within N.U.K.E. by developing some of the first prototypes for cloud-based consciousness transfer and early combat android A.I. But when N.U.K.E.’s founder Christina Navarro refused to allow militarized application of the tech, Hagasaki walked and took the future with him.

In less than a decade, H.I.//CORP absorbed entire industries, crushed its rivals, and rewrote the definition of humanity in chrome and code.

Mr. Hagasaki rarely speaks publicly. He is known for his obsession with perfection, legacy, and clean execution both in business and in blood.

Heir: Amaru “Ru” Hagaski

Ru is the only known child of Daiji Hagasaki... reckless, entitled, and dangerous. Born into unimaginable wealth and power, Amaru lives like a celebrity and crashes like a warhead.

At age 18, Ru was involved in a fatal motorcycle crash that allegedly left an entire family dead. The incident was wiped from public record. It’s widely believed that Mr. Hagasaki scrubbed the footage using advanced AI forgery, replacing it with falsified camera data. No charges were filed. The wreck, however, left Ru 90% cybernetic... one of H.I.//CORP’s most complete bio-machine reconstructions to date.

Since then, Ru has become both a living prototype and a corporate liability. No matter what he does, he fails to earn his father’s approval. With nothing left to lose and everything to prove, Ru has set out to build a name for himself inside or outside the shadow of H.I.//CORP.

H.I.//CORP produces:

    •    Cybernetic limb and organ replacements

    •    Android bodyguard and synthetic lifeforms

    •    Military-grade AI weaponry

    •    Neuro-Link hardware (gray-market variant sold as “DreamLock”)

    •    Corporate-branded vehicles, phones, surveillance gear

H.I.//CORP’s influence is seen in every zone, from corpo towers to back-alley clinics. They make the parts that make you more.

“Some say Ru’s not even Daiji’s real son anymore — just a brainprint in a machine wearing a smile. Others say Daiji made a clone he couldn’t control… and now regrets every line of code.”

Amaru “Ru” Hagasaki

Affiliation: H.I.//CORP (Heir & Corporate Asset)
Role: Cybernetic Prototype / Corporate VIP / Rogue Influence
Known Aliases: Ru, EX-09, "The Peacock Prince"
Zone of Operation: Skybridge District, Sector V-City Central, “The Level”
Status: Active / Monitored
Enhancement Index: 92% cybernetic reconstruction

Amaru Hagasaki
was born into an empire, chrome-plated legacy, shareholder blood, and zero say in what came next.
Ru rebelled not for freedom, but for sensation. One deadly crash later, the H.I.//CORP board found an opportunity: rebuild the prodigal son as a flagship prototype. The result? A walking campaign, glossy skin, nightmare firmware, and just enough instability to test market viability under fire. He’s beautiful, fast, lethal… and fractured.
Ru plays the part of heir and icon, but he’s carving his own path in backrooms, black markets, and backchannel deals. If H.I.//CORP owns his body, he’ll make damn sure they never own his mind.

“I’m not just the future... I’m the warranty void.”

O-Rin “Glitch Queen” Hagasaki

Affiliation: H.I.//CORP (official) | Black Market (unofficial)
Role: Fixer / Corporate Liaison / Data Ghost Broker
Known Aliases: Glitch Queen, Oni-Rin, Dealer Ghost
Zone of Influence: Highrise Node Districts, Backdoor Networks, Syndicate-linked Slabs
Age: 24
Status: Monitored. Untouchable.

O-Rin Hagasaki is a dual-faced anomaly in the H.I.//CORP dynasty: polished corporate emissary by day, black-market godmother by night. While her cousin Amaru “Ru” Hagasaki plays heir to the empire, O-Rin thrives just outside the boardroom’s spotlight greasing mercenary pipelines, falsifying deniability, and bleeding the family vaults dry.

Officially, she is the youngest Corporate Liaison in H.I.//CORP history, tasked with "external asset engagement" a sanitized title for coordinating corporate dirty work through third-party mercs. Unofficially, she is better known on the grid as the Glitch Queen: orchestrator of sabotage loops, deep-crash raids, and off-record revenge contracts.

“The glitch isn’t a flaw. It’s the key.”

N.U.K.E. (Neuro-Utility Kinetics & Energy)

“We don’t chase the future. We upload it.”

N.U.K.E. began as a revolutionary research syndicate focused on bridging the gap between organic consciousness and artificial preservation. Where other corporations aimed to replace the body, N.U.K.E. aims to preserve the mind indefinitely.

Founded by Christina Navarro, a once-public scientist turned corporate legend, N.U.K.E. pioneered the first stable neural backup protocol: a system allowing a person’s mind to be copied, encrypted, and stored in digital space, then reinstalled into a fresh biological or synthetic shell.

This was no cybernetic shortcut. This was digital immortality.

Navarro didn’t just rewrite the laws of neuroscience... she became its godmother.

Christina never chose to have children. Instead, she chose to become her own lineage. Using her own tech, she has cloned dozens of body variants, each implanted with refined, archived backups of her personality and intellect. Some serve in public roles, others operate in secret, all carry Navarro’s ego, voiceprint, and absolute control.

To Navarro, death is a data leak.

ACTIVE PROJECTS:

    •    “PHOENIX MIND” – New experimental software designed to reboot human consciousness during physical death and reinstall it wirelessly into a cloned shell.

    •    “ARCHIVE GARDEN” – Navarro’s hidden bank of digitized personalities, brain-maps, and prototype egos... her personal army of herselves.

    •    “GHOSTSKIN” – The public-facing synthetic bodies Navarro uses. Visibly identical. Internally customized per task.

“Why rely on flesh when you can curate perfection? Mortality is a design flaw. I fixed it.”

Christina “Mother N” Navarro

Affiliation: N.U.K.E. (Founder) | Independent (via clones & proxies)
Role: Fixer / Mindcloned Strategist / Immortality Broker
Known Aliases: Mother N, Navarro Prime, The Immortal Broker
Zone of Influence: Mirrored feeds, ghost servers, offshore blacksites
Apparent Age: Varies by clone
Status: Active in multiple instances. The original? Unknown.

Christina Navarro didn’t just build N.U.K.E. she became its foundation code. Obsessed with legacy as data, she fractured her own identity across dozens of clones and neural back-ups. Some Navarros still serve the company (Navarro-12, Navarro-Delta). Others (like Navarro-7) have splintered into rogue ideologies, cult leaders, saboteurs, digital terrorists.

The Navarro a merc speaks to might be a clone, a mindcloud avatar, or just a predictive algorithm pretending to be her. But the payout’s always real. And the agenda is always hers.

Rumor claims the original Navarro is cryo-entombed beneath N.U.K.E. HQ, manipulating her proxies from a stasis-linked vault.

“Death isn’t failure. It’s lag. And I’ve debugged it.”

THE DEAD LINK

“THE NETWORK DIES AT THE EDGE… BUT THEY DON’T.”

The Dead Link are the broken signal that keeps coming back.

Born in the cracks of a rotting city, The Dead Link rose from power outages, failed uplinks, and forgotten slums... places where the grid couldn’t reach, and H.I.//CORP and N.U.K.E. refused to send anything but drones. They were the leftovers... glitch-born mercs, exiles with fried implants, orphans of war, and burnouts running tech that should’ve killed them five upgrades ago.

But they didn’t die.

They adapted.

They stole life from the cables beneath the streets.

The Dead Link are a slum-based street gang turned urban guerrilla movement. They’re low-tech, high-violence, scavengers who steal from N.U.K.E. and H.I.//CORP supply convoys, strip their tech, and weaponize it with brutal creativity. They repurpose broken drones into bombers. They use outdated neural links as short-range jammers. They don’t waste anything, even their dead get recycled into crude exo-shells and decoy warm-bodies.

Their gear is dirty, dangerous, and duct-taped together with rage but it works. And that’s all they care about.

LEADERSHIP: Ishii "The Shade" Kage

No one knows exactly where Ishii Kage came from.

Some say he was born in a flooded datahole, a child of static and trauma. Others claim he used to run black ops for H.I.//CORP until they tried to erase him and failed.

What’s certain is that he built The Dead Link from the shadows... never showing his face, never repeating a safehouse, never appearing on the same frequency twice. To the corps, he’s a myth. To the streets, he’s a symbol of vengeance with a pulse.

They call him The Shade because by the time you see him, it’s already too late.

He teaches his crew that the city is a dead machine, and only those who learn to kill it piece by piece will survive the next collapse.


“They say The Shade once edited a merc’s entire memory mid-mission... turned their squad into strangers and their exit plan into a trap. By the time they realized, they were surrounded, outgunned, and calling in coordinates that didn’t exist. The merc survived barely but swears they still hear static when they try to remember their own name.”

Dallas “Patch” Bleu

Affiliation: The Dead Link
Role: Fixer / Underground Cybermedic / Surgical Gatekeeper
Known Aliases: Patch, Mr. Pulse, The Stillman
Zone of Influence: Freight Belt Slums, Trainline Hubs, Backdoor Clinics
Age: Mid-40s
Status: Active — “Tethered to The Shade”

Patch is the name mercs whisper when they’re leaking from four holes and still clutching their gear. If you’ve got pulse, parts, or just enough cred to barter with your blood, Dallas Bleu will patch you... not back to normal, but back to something functional. Something cold. Something deadly.

Dallas “Patch” Bleu is more than a back-alley cybermedic; he’s The Dead Link’s surgical envoy. When Ishii “The Shade” Kage remains unseen, it’s Patch who speaks, evaluates, and distributes contracts on his behalf. He’s not concerned with mercy or medicine, only outcome.

Operating out of rotating black-site clinics on 72-hour relocation cycles, Patch’s medlabs are dim, diesel-powered dens. No signage. No sedatives. Just antiseptic stench, humming generators, and repurposed surgical slabs.

“If you can scream, you’re fine. If you can’t, I’ll reboot your lungs.”

THE TRUEBLOODS

“Blood before bytes. We don’t plug in. We dig in.”

The Truebloods are the old roots of the new world, a tight-knit syndicate of kinfolk who reject the rise of cybernetic dependence and instead cling to flesh, tradition, and roaring combustion engines. Born in the underzones and raised on real fuel and real pain, they believe the surge of chrome and code is a sickness.

Where the rest of the world’s plugging in, they’re burning rubber.

The Truebloods are family first, tech last. Everyone in the crew is a relative, bound by actual blood or old-swear oaths that might as well be. They run smuggling routes, black fuel ops, backroad trading, and mechanical salvage yards in the outer sectors of the city... zones so fried or forgotten that even corps can’t maintain network stability.

Their world runs on gasoline, gunpowder, and guts.

They believe cyberware weakens the soul, “a betrayal of the blood.” But don’t confuse that for ignorance they understand tech. They just choose not to wear it.

You won’t find neural links or synthetic arms in their ranks.

You will find shotguns, steel fists, and unbreakable loyalty.

LEADERSHIP: Clayton "Dust King" Summers

Clayton “Dust King” Summers isn’t just the leader of the Truebloods, he is the family. A war-era relic still sharp behind the eyes, Clay’s seen cyberpunk empires rise and fall and never once plugged in.

He runs the clan like a backroad baron, quiet, tactical, always with one hand on the wheel and one on his shotgun.

Clayton earned the name “Dust King” for riding out of the Ashline storms during the Three-Day Corp Siege with nothing but a V8 war rig and a vengeance trail... and taking out a whole convoy with it. His other nicknames include:

    •    Pop Clay – father figure to dozens

    •    Old Torque – never outdriven, never outrun

    •    The Ironblood – for holding the line when others bent to chrome

He rules by respect, not fear. But cross the bloodline, and you’ll see just how fast the old ways can kill.


“They say the Dust King once pulled a merc out of a burning H.I.//CORP crawler with his bare hands… just to ask why the hell he sold his soul for a leg that needed charging.”

“You ask him about it now, he just says: ‘Shoulda left him in.’”

James “Sipher” Summers

Affiliation: The Truebloods
Role: Fixer / Analog Mechanic / Diplomatic Frontman
Known Aliases: Sipher, Greytalk, The Wrenchman
Zone of Influence: Old 8th Ward, Southline Garage Belt, Rust Hill Strip
Age: Early 30s
Status: Active – Neutral-Territory Operative

Sipher isn’t plugged in, and that’s exactly what makes him dangerous.

Born into the Truebloods, James “Sipher” Summers is part grease, part grit, all legacy. While the rest of his bloodline trained for convoy raids and engine-deep guerilla tactics, he cracked open city tech and learned how to manipulate digital infrastructure without ever jacking into it. A self-taught analog savant with a sixth sense for sabotage, Sipher can gut a drone faster than most mercs can aim.

In a city of chrome, he’s proof that oil still stains deeper.

He runs Sipher’s Pit, a rust-fed garage and workshop known for its blackout mods, handcrafted explosives, and zero-tolerance repairs. If the job supports his people, the wrenchman will hand you a mission. If it doesn’t? You’ll be lucky to leave with your limbs.

“I don’t wear the gear, but I know how to gut it.”